Towards the goal set in your soul.
We are an independent game studio crafting digital experiences that echo through the void.
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Selected Works
The Curse Game
Step into Curse, a chilling puzzle-horror game that pulls you into a rainy small town in the 1960s!
View Project
GuessNumber Game
Simple puzzle game where you guess a number when tile is hidden. Test your intuition and luck!
Play NowOur Capabilities
Game Development
Full-cycle production from prototype to gold master. We build immersive worlds.
Server Engineering
Robust backend architectures capable of handling massive scale and real-time data.
Interactive Software
Custom software solutions, tools, and interactive applications for enterprise.
Technical Art
Bridging the gap between aesthetics and performance. Shaders, VFX, and pipelines.
How We Build
Concept & Design
Pitch, core loop, and a game design document that survives contact with production.
Prototype
A playable vertical slice in weeks, not months. If the loop is not fun here, it never will be.
Production
Art, code, and backend built in parallel on a fixed milestone rhythm.
Polish & QA
Performance passes, device testing, and store-ready builds.
Launch & Live Ops
Publishing, analytics, updates and server operations after release.
The Architects
Collaborations
Achievements
Second Game For Fundraising
Tehran Game Convention
Tehran University Chosen Team
Tehran Game Convention
Second Team in National Digital Content
Iran Game Convention
Questions
Do you take work-for-hire projects?
Yes. Alongside our own titles we build games, tools and backends for studios, brands and institutions — see the Collaborations section.
Which platforms do you ship on?
Primarily Android and PC, built in Unity with C#. We also deliver web and mobile apps in React and React Native.
Can you handle the backend as well as the game?
Yes. We build multiplayer and live-service backends in Go, with real-time data and microservice architectures.
How does a project start?
Send a short brief to info@spiritgoal.com. We reply with scope, milestones and a timeline before any contract.
Where are you based, and which languages do you work in?
Naqadeh (Sulduz), West Azerbaijan, Iran. We work in Persian and English, remotely and on-site.
Join The Studio
We hire for craft, not for résumés. If you build games, tools or servers and care how they feel, we want to see your work.
Start a conversation
info@spiritgoal.com